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author | Patrick Mours <pmours@nvidia.com> | 2020-11-06 17:19:58 +0300 |
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committer | Patrick Mours <pmours@nvidia.com> | 2020-11-09 14:37:47 +0300 |
commit | 118e31a0a995ae4e8845376215d9c35017a8f781 (patch) | |
tree | 25672cc8396c7b6cb75086b4d2378c4c06d153b5 /release | |
parent | 92083772e73a68bf74702aceb0fcb759a6b2419c (diff) |
Cycles: Fix tricubic sampling with NanoVDB
Volumes using tricubic sampling were producing different results with NanoVDB compared
to dense textures. This fixes that by using the same tricubic sampling algorithm in both
cases. It also fixes some remaining offset issues and some minor things that broke OpenCL
kernel compilation on NVIDIA.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D9491
Diffstat (limited to 'release')
0 files changed, 0 insertions, 0 deletions