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authorPablo Dobarro <pablodp606>2020-10-22 20:06:00 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-10-22 20:17:07 +0300
commit383c20a6abd6591a3a402504b37fdecaa64fde0f (patch)
tree57a154231ccbf7acd6454c498cdf12b8f2ed38fa /release
parentb5169cd2301a021a367fcaee69aa66c262565bb3 (diff)
Sculpt: Grab silhouette option
This adds a property to the grab that masks vertices based on its original normal and grab delta. When used on thin meshes, it allows to grab the silhouette from one side of the object without affecting the shape of the other side. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9205
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_paint_common.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_paint_common.py b/release/scripts/startup/bl_ui/properties_paint_common.py
index 2b26ad92a02..cf44bb36fb5 100644
--- a/release/scripts/startup/bl_ui/properties_paint_common.py
+++ b/release/scripts/startup/bl_ui/properties_paint_common.py
@@ -698,6 +698,7 @@ def brush_settings(layout, context, brush, popover=False):
elif sculpt_tool == 'GRAB':
layout.prop(brush, "use_grab_active_vertex")
+ layout.prop(brush, "use_grab_silhouette")
elif sculpt_tool == 'PAINT':
row = layout.row(align=True)