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authorJesse Y <deadpin>2020-11-04 03:20:37 +0300
committerHans Goudey <h.goudey@me.com>2020-11-04 03:21:02 +0300
commitc861517ca6f425040c22cdde6c9ad58cd00716b7 (patch)
tree78c8df1ab7f36c4d99aa64a9ea889e6c96b63e77 /release
parent564f3be20a6f7dd434ad5fb61e81e0aa37ec2b16 (diff)
UI: Swap order of "Fade Inactive Geometry" in overlays popover
This simply makes the panel a bit nicer given how things are layed out-- the items with larger visual weight are grouped at the top. Differential Revision: https://developer.blender.org/D9366
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py9
1 files changed, 5 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 7bb987afa72..0f6d0211d1c 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -6126,10 +6126,6 @@ class VIEW3D_PT_overlay_geometry(Panel):
sub.active = overlay.show_wireframes or is_wireframes
sub.prop(overlay, "wireframe_threshold", text="Wireframe")
- col = layout.column(align=True)
- col.active = display_all
-
- col.prop(overlay, "show_face_orientation")
row = col.row(align=True)
if context.mode not in {'EDIT_ARMATURE', 'POSE', 'OBJECT', 'PAINT_GPENCIL',\
'VERTEX_GPENCIL', 'WEIGHT_GPENCIL', 'SCULPT_GPENCIL', 'EDIT_GPENCIL'}:
@@ -6138,6 +6134,11 @@ class VIEW3D_PT_overlay_geometry(Panel):
sub.active = overlay.show_fade_inactive
sub.prop(overlay, "fade_inactive_alpha", text="Fade Inactive Geometry")
+ col = layout.column(align=True)
+ col.active = display_all
+
+ col.prop(overlay, "show_face_orientation")
+
# sub.prop(overlay, "show_onion_skins")