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authorClément Foucault <foucault.clem@gmail.com>2018-09-21 16:44:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-09-21 16:45:03 +0300
commit37fea2c0f0bb57b91595784af57d89259e9301ba (patch)
treed947392b26f4a3f23019a66e101ed6105f63eb7b /release
parent3523958de9f129e260a8a31260ef9459a10cc3cc (diff)
Edit Mode: Merge Xray and "Limit selection to visible" options behaviour
We now treat Xray as being the mode where Limit selection to visible is off. If Xray is OFF, Limit selection to visible is considered ON. To allow 'see through wires' with solid shading (not Xray shading) we still draw solid shading if Xray is ON with Xray Alpha set to 1.0.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py38
1 files changed, 14 insertions, 24 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 095bac456d2..00b96912ceb 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -55,15 +55,6 @@ class VIEW3D_HT_header(Header):
row = layout.row()
row.prop(tool_settings.particle_edit, "select_mode", text="", expand=True)
- # Occlude geometry
- if (
- (((shading.type not in {'SOLID', 'TEXTURED'}) or not shading.show_xray) and
- (object_mode == 'PARTICLE_EDIT' or (object_mode == 'EDIT' and obj.type == 'MESH'))) or
- (object_mode in {'WEIGHT_PAINT', 'VERTEX_PAINT'})
- ):
- row = layout.row()
- row.prop(view, "use_occlude_geometry", text="")
-
# Pose
if obj and object_mode == 'POSE':
row = layout.row(align=True)
@@ -4053,7 +4044,9 @@ class VIEW3D_PT_shading_color(Panel):
layout.row().prop(shading, "background_color", text="")
def draw(self, context):
- self._draw_color_type(context)
+ shading = VIEW3D_PT_shading.get_shading(context)
+ if shading.type != 'WIREFRAME':
+ self._draw_color_type(context)
self._draw_background_color(context)
@@ -4063,11 +4056,6 @@ class VIEW3D_PT_shading_options(Panel):
bl_label = "Options"
bl_parent_id = 'VIEW3D_PT_shading'
- @classmethod
- def poll(cls, context):
- shading = VIEW3D_PT_shading.get_shading(context)
- return shading.type in {'WIREFRAME', 'SOLID'}
-
def draw(self, context):
layout = self.layout
@@ -4113,15 +4101,16 @@ class VIEW3D_PT_shading_options(Panel):
text=""
)
- row = layout.split()
- row.prop(shading, "show_object_outline")
- sub = row.row()
- sub.active = shading.show_object_outline
- sub.prop(shading, "object_outline_color", text="")
+ if shading.type in {'SOLID', 'WIREFRAME'}:
+ row = layout.split()
+ row.prop(shading, "show_object_outline")
+ sub = row.row()
+ sub.active = shading.show_object_outline
+ sub.prop(shading, "object_outline_color", text="")
- col = layout.column()
- if shading.light not in {'WIREFRAME', 'MATCAP'}:
- col.prop(shading, "show_specular_highlight")
+ col = layout.column()
+ if (shading.light is not 'MATCAP') and (shading.type is not 'WIREFRAME'):
+ col.prop(shading, "show_specular_highlight")
class VIEW3D_PT_shading_options_shadow(Panel):
@@ -4365,6 +4354,7 @@ class VIEW3D_PT_overlay_edit_mesh(Panel):
view = context.space_data
overlay = view.overlay
+ shading = view.shading
display_all = overlay.show_overlays
data = context.active_object.data
@@ -4378,7 +4368,7 @@ class VIEW3D_PT_overlay_edit_mesh(Panel):
sub = split.column()
sub.prop(data, "show_faces", text="Faces")
sub = split.column()
- sub.active = view.use_occlude_geometry
+ sub.active = shading.show_xray
sub.prop(data, "show_face_center", text="Center")
row = col.row(align=True)