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authorEdgar Roman Cervantes <redvant>2021-02-20 01:03:14 +0300
committerHans Goudey <h.goudey@me.com>2021-02-20 01:03:14 +0300
commita961a2189cb38ffb368d6781aa57177bfefe0e36 (patch)
tree9fe23cadf50386676c42655e2b02e61144694384 /release
parentee1c674775fd60352502f4d6062dbd4637865f9d (diff)
Geometry Nodes: Add string input node
This commit adds a simple string input node, intended for use in the attribute workflow to make using the same attribute name in multiple places easier. The node is function node similar to the existing vector input node. Ref T84971 Differential Revision: https://developer.blender.org/D10316
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index bc2678ffdd2..ba0a22af0d1 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -508,6 +508,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeCollectionInfo"),
NodeItem("FunctionNodeRandomFloat"),
NodeItem("ShaderNodeValue"),
+ NodeItem("FunctionNodeInputString"),
NodeItem("FunctionNodeInputVector"),
NodeItem("GeometryNodeIsViewport"),
]),