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authorCampbell Barton <ideasman42@gmail.com>2012-05-05 20:38:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-05 20:38:23 +0400
commit9b37bf21f46d897ad9b74eb97fb4f0a7ed59bd9d (patch)
tree2e97c4d7496bb35cc0c3b82372a63d86df4fd762 /release
parent1dccd4c98a4909383b9c11f7c2ee987e22833dad (diff)
feature request from VenomGfx- lock to active as an operator since its tedious setting the object and bone manually (especially if you have it right in front of you)
uses keys - Shift+PadPeriod --- to set - Alt+PadPeriod --- to clear (also clears cursor and camera locking)
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py5
1 files changed, 5 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index ca6da539884..6c2e98337a7 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -377,6 +377,11 @@ class VIEW3D_MT_view_align(Menu):
layout.operator("view3d.view_selected")
layout.operator("view3d.view_center_cursor")
+ layout.separator()
+
+ layout.operator("view3d.view_lock_to_active")
+ layout.operator("view3d.view_lock_clear")
+
class VIEW3D_MT_view_align_selected(Menu):
bl_label = "Align View to Selected"