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authorMitchell Stokes <mogurijin@gmail.com>2013-07-30 02:31:32 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-07-30 02:31:32 +0400
commit29f8dfd37a2fbf4190e551bef0b04ff1ae1fd7b6 (patch)
treeaf50623534adee419cecbbf6e0d8dd789409d266 /release
parent2840edba840382f0957c4963c3613c7836ac5979 (diff)
BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py3
1 files changed, 3 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 38e49853454..025d86204f2 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -414,6 +414,9 @@ class RENDER_PT_game_system(RenderButtonsPanel, Panel):
col.active = gs.raster_storage != 'VERTEX_BUFFER_OBJECT'
row = layout.row()
+ row.prop(gs, "vsync")
+
+ row = layout.row()
row.prop(gs, "raster_storage")
row = layout.row()