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authorThomas Dinges <blender@dingto.org>2013-06-20 12:20:30 +0400
committerThomas Dinges <blender@dingto.org>2013-06-20 12:20:30 +0400
commit370ebad2f9d0b0d01dc989dac6dca9ba63bc5bf2 (patch)
treea7d970ffad98215ae494a0f6eed22539744e837d /release
parente6fc17415223d97a5a8c8bca0af443fb3a655699 (diff)
Cycles / Vector Transform Node:
* First step towards a new vector transform node, to convert Points/Vectors between World/Object/Camera space. This only contains the Blender UI, RNA... code, no Cycles integration yet.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 96cba2243ec..8bf7cbf2696 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -210,6 +210,7 @@ shader_node_categories = [
NodeItem("ShaderNodeNormalMap"),
NodeItem("ShaderNodeNormal"),
NodeItem("ShaderNodeVectorCurve"),
+ NodeItem("ShaderNodeVectorTransform"),
]),
ShaderNewNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[
NodeItem("ShaderNodeMath"),