diff options
author | Thomas Dinges <blender@dingto.org> | 2013-06-13 12:55:51 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-06-13 12:55:51 +0400 |
commit | d523d27e621f92c2fd9cb53f9dbbb62750bacc2c (patch) | |
tree | 9233a7d9810a1877958433d4771e50c8e2692d13 /release | |
parent | 182914873a13485a7b8d7b85884c655fccdefa48 (diff) |
Cycles / Blackbody node:
* First step towards a Blackbody to RGB converter. You can specify a color in Kelvin inside the node.
* Only implemented for OSL atm, SVM will follow.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index fe9e06301f3..96cba2243ec 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -219,6 +219,7 @@ shader_node_categories = [ NodeItem("ShaderNodeSeparateRGB"), NodeItem("ShaderNodeCombineRGB"), NodeItem("ShaderNodeWavelength"), + NodeItem("ShaderNodeBlackbody"), ]), ShaderNewNodeCategory("SH_NEW_SCRIPT", "Script", items=[ NodeItem("ShaderNodeScript"), |