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authorSergey Sharybin <sergey.vfx@gmail.com>2016-10-11 16:35:14 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-10-11 16:35:14 +0300
commit17603b9f01ca1d70b327a6b81d9a751b510a7f04 (patch)
tree5b9c5a04f81271947fc1b5f1b4f90c209da9cf06 /release
parent5322ff3b482cf85fb7f5f2e3df909d63b6fc292f (diff)
Fix objects added via py being on the wrong layer when viewport is decoupled from scene
Diffstat (limited to 'release')
-rw-r--r--release/scripts/modules/bpy_extras/object_utils.py8
1 files changed, 6 insertions, 2 deletions
diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py
index c2c306e5145..87bb84b5844 100644
--- a/release/scripts/modules/bpy_extras/object_utils.py
+++ b/release/scripts/modules/bpy_extras/object_utils.py
@@ -145,8 +145,12 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name=
base.layers_from_view(context.space_data)
base.layers[scene.active_layer] = True
else:
- base.layers = [True if i == scene.active_layer
- else False for i in range(len(scene.layers))]
+ if v3d and not v3d.lock_camera_and_layers:
+ base.layers = [True if i == v3d.active_layer
+ else False for i in range(len(v3d.layers))]
+ else:
+ base.layers = [True if i == scene.active_layer
+ else False for i in range(len(scene.layers))]
else:
if v3d:
base.layers_from_view(context.space_data)