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authorAlexander Gavrilov <angavrilov@gmail.com>2022-07-17 10:27:57 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2022-08-29 14:10:31 +0300
commit9823a8f72be80887898782978012298031466ccf (patch)
treef8d68b837f6fc6ac46ed355e203ca58f38560fcf /release
parente4600500996a91e92d9c3b7c12fbf41c69baacf9 (diff)
Weight Paint: use coordinates from normal evaluated mesh if same topology.
Weight and Vertex paint don't change coordinates and thus don't need crazyspace data, which allows using coordinates from normal evaluated meshes. Since painting uses original topology, the deform only mesh is used, but if the fully evaluated mesh has the same topology, it is preferred. This is useful because not only Geometry Nodes, but even simple weight computation modifiers are excluded from the deform only mesh evaluation. Differential Revision: https://developer.blender.org/D15501
Diffstat (limited to 'release')
0 files changed, 0 insertions, 0 deletions