diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-10-02 13:07:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-10-02 14:07:58 +0300 |
commit | b2a10fa615efcf403a9ca23005d86ca149ebf56b (patch) | |
tree | ac611243d2de0e5cb0ce7d5bc81ce27da7d5b561 /release | |
parent | 9d34ae604827813ead8c9071ff1c346e9aff7e29 (diff) |
Vertex Paint: projection options
This makes vertex paint match image painting more closely.
- Add falloff shape option sphere/circle
where sphere uses a 3D radius around the cursor and
circle uses a 2D radius (projected), like previous releases.
- Add normal angle option so you can control the falloff.
- Add Cull option, to paint onto faces pointing away.
Disabling normals, culling and using circle falloff
allows you to paint through the mesh.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d_toolbar.py | 29 |
1 files changed, 19 insertions, 10 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index d260bfe3460..798b5e28d9c 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -1761,9 +1761,16 @@ class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel): wpaint = tool_settings.weight_paint col = layout.column() + col.label("Falloff:") row = col.row() - - row.prop(wpaint, "use_normal") + row.prop(wpaint, "falloff_shape", expand=True) + row = col.row() + row.prop(wpaint, "use_backface_culling") + row = col.row() + row.prop(wpaint, "use_normal_falloff") + sub = row.row() + sub.active = (wpaint.use_normal_falloff) + sub.prop(wpaint, "normal_angle", text="") col = layout.column() row = col.row() row.prop(wpaint, "use_spray") @@ -1798,19 +1805,21 @@ class VIEW3D_PT_tools_vertexpaint(Panel, View3DPaintPanel): vpaint = toolsettings.vertex_paint col = layout.column() + col.label("Falloff:") + row = col.row() + row.prop(vpaint, "falloff_shape", expand=True) row = col.row() - # col.prop(vpaint, "mode", text="") - row.prop(vpaint, "use_normal") + row.prop(vpaint, "use_backface_culling") + row = col.row() + row.prop(vpaint, "use_normal_falloff") + sub = row.row() + sub.active = (vpaint.use_normal_falloff) + sub.prop(vpaint, "normal_angle", text="") + col.prop(vpaint, "use_spray") self.unified_paint_settings(col, context) -# Commented out because the Apply button isn't an operator yet, making these settings useless -#~ col.label(text="Gamma:") -#~ col.prop(vpaint, "gamma", text="") -#~ col.label(text="Multiply:") -#~ col.prop(vpaint, "mul", text="") - class VIEW3D_PT_tools_vertexpaint_symmetry(Panel, View3DPaintPanel): bl_category = "Tools" |