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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-01 02:45:51 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-01 02:45:51 +0300
commit87bbb2d827064a4fd59ffc77cc2dcbc31f02ce4f (patch)
tree5d9ddb0e6859850825de07d18475797957d1a969 /release
parent873f2c71252da872f3fd1d9aa2140e3067ba6890 (diff)
WM Draw Methods now has a new option Automatic (default). This will
set the draw method to triple buffer or overlap depending on the configuration. Ideally I could get all cases working well with triple buffer but it's hard in practice. At the moment there are two cases that use overlap instead: * opensource ATI drives on linux * windows software renderer Also added a utility function to check GPU device/os/driver.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/ui/space_userpref.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/ui/space_userpref.py b/release/scripts/ui/space_userpref.py
index e596c2b0bdb..97dd369b228 100644
--- a/release/scripts/ui/space_userpref.py
+++ b/release/scripts/ui/space_userpref.py
@@ -467,7 +467,7 @@ class USERPREF_PT_system(bpy.types.Panel):
#Anti-aliasing is disabled as it breaks broder/lasso select
#col.prop(system, "use_antialiasing")
col.label(text="Window Draw Method:")
- col.row().prop(system, "window_draw_method", expand=True)
+ col.prop(system, "window_draw_method", text="")
col.label(text="Textures:")
col.prop(system, "gl_texture_limit", text="Limit Size")
col.prop(system, "texture_time_out", text="Time Out")