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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-01 02:45:51 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-01 02:45:51 +0300 |
commit | 87bbb2d827064a4fd59ffc77cc2dcbc31f02ce4f (patch) | |
tree | 5d9ddb0e6859850825de07d18475797957d1a969 /release | |
parent | 873f2c71252da872f3fd1d9aa2140e3067ba6890 (diff) |
WM Draw Methods now has a new option Automatic (default). This will
set the draw method to triple buffer or overlap depending on the
configuration. Ideally I could get all cases working well with triple
buffer but it's hard in practice. At the moment there are two cases
that use overlap instead:
* opensource ATI drives on linux
* windows software renderer
Also added a utility function to check GPU device/os/driver.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/ui/space_userpref.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/ui/space_userpref.py b/release/scripts/ui/space_userpref.py index e596c2b0bdb..97dd369b228 100644 --- a/release/scripts/ui/space_userpref.py +++ b/release/scripts/ui/space_userpref.py @@ -467,7 +467,7 @@ class USERPREF_PT_system(bpy.types.Panel): #Anti-aliasing is disabled as it breaks broder/lasso select #col.prop(system, "use_antialiasing") col.label(text="Window Draw Method:") - col.row().prop(system, "window_draw_method", expand=True) + col.prop(system, "window_draw_method", text="") col.label(text="Textures:") col.prop(system, "gl_texture_limit", text="Limit Size") col.prop(system, "texture_time_out", text="Time Out") |