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author | Jarrett Johnson <jarrett.johnson> | 2021-10-09 22:40:37 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-10-09 22:40:37 +0300 |
commit | 79425ed3267663ee482ee3ffcc542d86888103af (patch) | |
tree | 0992d63674d054980e0758ed933780f05c87eaff /release | |
parent | 2561145da8d1e6db6617fa67c5a306d6e07e34e5 (diff) |
Geometry Nodes: Align Euler to Vector Node
This commit introduces the Align Euler to Vector function node which
rotates to a body into a given direction. The node replaces the legacy
"Align Rotation to Vector" node, which only worked on an attribute
named `rotation` internally. The "Euler" in the name is meant to make
it clearer that the rotation isn't interchangeable with a regular
vector.
Addresses T91374.
Differential Revision: https://developer.blender.org/D12726
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 923ea22e1e3..155fa59c315 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -630,6 +630,7 @@ geometry_node_categories = [ NodeItem("FunctionNodeFloatToInt"), NodeItem("GeometryNodeSwitch"), NodeItem("FunctionNodeRandomValue"), + NodeItem("FunctionNodeAlignEulerToVector"), ]), GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[ NodeItem("ShaderNodeTexNoise"), |