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authorJarrett Johnson <jarrett.johnson>2021-10-09 22:40:37 +0300
committerHans Goudey <h.goudey@me.com>2021-10-09 22:40:37 +0300
commit79425ed3267663ee482ee3ffcc542d86888103af (patch)
tree0992d63674d054980e0758ed933780f05c87eaff /release
parent2561145da8d1e6db6617fa67c5a306d6e07e34e5 (diff)
Geometry Nodes: Align Euler to Vector Node
This commit introduces the Align Euler to Vector function node which rotates to a body into a given direction. The node replaces the legacy "Align Rotation to Vector" node, which only worked on an attribute named `rotation` internally. The "Euler" in the name is meant to make it clearer that the rotation isn't interchangeable with a regular vector. Addresses T91374. Differential Revision: https://developer.blender.org/D12726
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 923ea22e1e3..155fa59c315 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -630,6 +630,7 @@ geometry_node_categories = [
NodeItem("FunctionNodeFloatToInt"),
NodeItem("GeometryNodeSwitch"),
NodeItem("FunctionNodeRandomValue"),
+ NodeItem("FunctionNodeAlignEulerToVector"),
]),
GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[
NodeItem("ShaderNodeTexNoise"),