diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-09-23 12:15:53 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-09-23 12:15:53 +0400 |
commit | 1c3f2354f83b3e79dee31d837ca4d7c08d2c3f26 (patch) | |
tree | 6b5f515f152d4dc31132db13476c1800e9598e84 /release | |
parent | dab69c01a1fc22efa13c55918c541e7f948f7fdf (diff) |
bugfix [#23795] Insert Visual Loc/Rot Keyframe of Armature Bones Broken
- converted 3 options in keying sets to use bl_options like panels & operators
- removed function arguments for new keying sets, better adjust these after to avoid duplicating properties in function arguments (they were not used).
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/keyingsets/keyingsets_builtins.py | 4 | ||||
-rw-r--r-- | release/scripts/ui/properties_scene.py | 12 |
2 files changed, 6 insertions, 10 deletions
diff --git a/release/scripts/keyingsets/keyingsets_builtins.py b/release/scripts/keyingsets/keyingsets_builtins.py index 2afc440892d..73b75057299 100644 --- a/release/scripts/keyingsets/keyingsets_builtins.py +++ b/release/scripts/keyingsets/keyingsets_builtins.py @@ -141,7 +141,7 @@ class BUILTIN_KSI_VisualLoc(bpy.types.KeyingSetInfo): class BUILTIN_KSI_VisualRot(bpy.types.KeyingSetInfo): bl_label = "Visual Rotation" - insertkey_visual = True + bl_options = {'INSERTKEY_VISUAL'} # poll - use predefined callback for selected bones/objects poll = RKS_POLL_selected_items @@ -156,7 +156,7 @@ class BUILTIN_KSI_VisualRot(bpy.types.KeyingSetInfo): class BUILTIN_KSI_VisualLocRot(bpy.types.KeyingSetInfo): bl_label = "Visual LocRot" - insertkey_visual = True + bl_options = {'INSERTKEY_VISUAL'} # poll - use predefined callback for selected bones/objects poll = RKS_POLL_selected_items diff --git a/release/scripts/ui/properties_scene.py b/release/scripts/ui/properties_scene.py index bb89b52cce6..6b54b86fabd 100644 --- a/release/scripts/ui/properties_scene.py +++ b/release/scripts/ui/properties_scene.py @@ -96,9 +96,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel): col = row.column() col.label(text="Keyframing Settings:") - col.prop(ks, "use_insertkey_needed", text="Needed") - col.prop(ks, "use_insertkey_visual", text="Visual") - col.prop(ks, "use_insertkey_xyz_to_rgb", text="XYZ to RGB") + col.prop(ks, "bl_options") class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel): @@ -234,7 +232,7 @@ class ANIM_OT_keying_set_export(bpy.types.Operator): f.write("# Keying Set: %s\n" % ks.name) f.write("import bpy\n\n") - f.write("scene= bpy.data.scenes[0]\n\n") + f.write("scene= bpy.data.scenes[0]\n\n") # XXX, why not use the current scene? # Add KeyingSet and set general settings f.write("# Keying Set Level declarations\n") @@ -243,10 +241,8 @@ class ANIM_OT_keying_set_export(bpy.types.Operator): if not ks.is_path_absolute: f.write("ks.is_path_absolute = False\n") f.write("\n") - - f.write("ks.use_insertkey_needed = %s\n" % ks.use_insertkey_needed) - f.write("ks.use_insertkey_visual = %s\n" % ks.use_insertkey_visual) - f.write("ks.use_insertkey_xyz_to_rgb = %s\n" % ks.use_insertkey_xyz_to_rgb) + + f.write("ks.bl_options = %r\n" % ks.bl_options) f.write("\n") # generate and write set of lookups for id's used in paths |