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authorCampbell Barton <ideasman42@gmail.com>2019-08-13 11:15:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-13 11:20:05 +0300
commit918150a0b96deec4a413d5689383ee43d7ff4df9 (patch)
tree80dde956f5fc2dabb63b69154bfbc055ff1e3dbb /release
parentb84db342a57bb7ff94f78a3c9c142abab4dce11a (diff)
Fix T65670: bone envelope head radius missing from transform panel
Make the transforms section of the properties panel consistent with the transforms section of the side-bar, and to expose some currently hidden BBone properties in the Bendy Bone section. - Object transformations were not consistent with Pose Bone transformations in that they did not use single-column layout. - Even in Pose Bone transformations, the rotation mode option was after Scale. - Edit Bone Transforms panel included "Tail Radius" and "Envelope Deform Distance", neither of which belong there. See T65670. - Expose bbone_x and bbone_z. D5454 by @Mets
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_bone.py62
-rw-r--r--release/scripts/startup/bl_ui/properties_object.py19
2 files changed, 43 insertions, 38 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_bone.py b/release/scripts/startup/bl_ui/properties_data_bone.py
index 707b1ca3f1a..f739cd66699 100644
--- a/release/scripts/startup/bl_ui/properties_data_bone.py
+++ b/release/scripts/startup/bl_ui/properties_data_bone.py
@@ -73,36 +73,44 @@ class BONE_PT_transform(BoneButtonsPanel, Panel):
pchan = ob.pose.bones[bone.name]
col.active = not (bone.parent and bone.use_connect)
- sub = col.row(align=True)
- sub.prop(pchan, "location")
- sub.prop(pchan, "lock_location", text="")
+ row = col.row(align=True)
+ row.prop(pchan, "location")
+ row.use_property_decorate = False
+ row.prop(pchan, "lock_location", text="", emboss=False, icon='DECORATE_UNLOCKED')
- col = layout.column()
rotation_mode = pchan.rotation_mode
if rotation_mode == 'QUATERNION':
- sub = col.row(align=True)
- sub.prop(pchan, "rotation_quaternion", text="Rotation")
- subsub = sub.column(align=True)
- subsub.prop(pchan, "lock_rotation_w", text="")
- subsub.prop(pchan, "lock_rotation", text="")
+ col = layout.column()
+ row = col.row(align=True)
+ row.prop(pchan, "rotation_quaternion", text="Rotation")
+ sub = row.column(align=True)
+ sub.use_property_decorate = False
+ sub.prop(pchan, "lock_rotation_w", text="", emboss=False, icon='DECORATE_UNLOCKED')
+ sub.prop(pchan, "lock_rotation", text="", emboss=False, icon='DECORATE_UNLOCKED')
elif rotation_mode == 'AXIS_ANGLE':
- sub = col.row(align=True)
- sub.prop(pchan, "rotation_axis_angle", text="Rotation")
- subsub = sub.column(align=True)
- subsub.prop(pchan, "lock_rotation_w", text="")
- subsub.prop(pchan, "lock_rotation", text="")
- else:
- sub = col.row(align=True)
- sub.prop(pchan, "rotation_euler", text="Rotation")
- sub.prop(pchan, "lock_rotation", text="")
+ col = layout.column()
+ row = col.row(align=True)
+ row.prop(pchan, "rotation_axis_angle", text="Rotation")
- col = layout.column()
- sub = col.row(align=True)
- sub.prop(pchan, "scale")
- sub.prop(pchan, "lock_scale", text="")
+ sub = row.column(align=True)
+ sub.use_property_decorate = False
+ sub.prop(pchan, "lock_rotation_w", text="", emboss=False, icon='DECORATE_UNLOCKED')
+ sub.prop(pchan, "lock_rotation", text="", emboss=False, icon='DECORATE_UNLOCKED')
+ else:
+ col = layout.column()
+ row = col.row(align=True)
+ row.prop(pchan, "rotation_euler", text="Rotation")
+ row.use_property_decorate = False
+ row.prop(pchan, "lock_rotation", text="", emboss=False, icon='DECORATE_UNLOCKED')
+ row = layout.row(align=True)
+ row.prop(pchan, "rotation_mode", text='Mode')
+ row.label(text="", icon='BLANK1')
col = layout.column()
- col.prop(pchan, "rotation_mode")
+ row = col.row(align=True)
+ row.prop(pchan, "scale")
+ row.use_property_decorate = False
+ row.prop(pchan, "lock_scale", text="", emboss=False, icon='DECORATE_UNLOCKED')
elif context.edit_bone:
bone = context.edit_bone
@@ -114,10 +122,6 @@ class BONE_PT_transform(BoneButtonsPanel, Panel):
col.prop(bone, "roll")
col.prop(bone, "lock")
- col = layout.column()
- col.prop(bone, "tail_radius")
- col.prop(bone, "envelope_distance")
-
class BONE_PT_curved(BoneButtonsPanel, Panel):
bl_label = "Bendy Bones"
@@ -147,6 +151,10 @@ class BONE_PT_curved(BoneButtonsPanel, Panel):
topcol.active = bone.bbone_segments > 1
col = topcol.column(align=True)
+ col.prop(bone, "bbone_x", text="Display Size X")
+ col.prop(bone, "bbone_z", text="Z")
+
+ col = topcol.column(align=True)
col.prop(bbone, "bbone_curveinx", text="Curve In X")
col.prop(bbone, "bbone_curveiny", text="In Y")
diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py
index 0e45f4c97ae..7424c090764 100644
--- a/release/scripts/startup/bl_ui/properties_object.py
+++ b/release/scripts/startup/bl_ui/properties_object.py
@@ -54,11 +54,9 @@ class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
layout = self.layout
layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
-
ob = context.object
- col = flow.column()
+ col = layout.column()
row = col.row(align=True)
row.prop(ob, "location")
row.use_property_decorate = False
@@ -66,7 +64,7 @@ class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
rotation_mode = ob.rotation_mode
if rotation_mode == 'QUATERNION':
- col = flow.column()
+ col = layout.column()
row = col.row(align=True)
row.prop(ob, "rotation_quaternion", text="Rotation")
sub = row.column(align=True)
@@ -74,7 +72,7 @@ class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
sub.prop(ob, "lock_rotation_w", text="", emboss=False, icon='DECORATE_UNLOCKED')
sub.prop(ob, "lock_rotation", text="", emboss=False, icon='DECORATE_UNLOCKED')
elif rotation_mode == 'AXIS_ANGLE':
- col = flow.column()
+ col = layout.column()
row = col.row(align=True)
row.prop(ob, "rotation_axis_angle", text="Rotation")
@@ -83,22 +81,21 @@ class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
sub.prop(ob, "lock_rotation_w", text="", emboss=False, icon='DECORATE_UNLOCKED')
sub.prop(ob, "lock_rotation", text="", emboss=False, icon='DECORATE_UNLOCKED')
else:
- col = flow.column()
+ col = layout.column()
row = col.row(align=True)
row.prop(ob, "rotation_euler", text="Rotation")
row.use_property_decorate = False
row.prop(ob, "lock_rotation", text="", emboss=False, icon='DECORATE_UNLOCKED')
+ row = layout.row(align=True)
+ row.prop(ob, "rotation_mode", text="Mode")
+ row.label(text="", icon='BLANK1')
- col = flow.column()
+ col = layout.column()
row = col.row(align=True)
row.prop(ob, "scale")
row.use_property_decorate = False
row.prop(ob, "lock_scale", text="", emboss=False, icon='DECORATE_UNLOCKED')
- row = layout.row(align=True)
- row.prop(ob, "rotation_mode")
- row.label(text="", icon='BLANK1')
-
class OBJECT_PT_delta_transform(ObjectButtonsPanel, Panel):
bl_label = "Delta Transform"