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author | Matias Mendiola <matias.mendiola@gmail.com> | 2019-08-13 00:21:58 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2019-08-13 00:22:08 +0300 |
commit | af3f0bf9d4f0d9f2be0404da5d7746eb8a57c176 (patch) | |
tree | 5fc942325e5b3b479ef89115a765e1a3ad3680f6 /release | |
parent | bb1719ddb5d07746ff443f87e8e019195728abd9 (diff) |
Fix T68507: Gpencil: Show always the Select Menu in Edit Mode
In Grease Pencil Edit Mode the Select menu should always be visible. Right now the menu visibility is controlled by the Selection Mask button next interpolate popover
Differential Revision: https://developer.blender.org/D5466
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 80725358d88..85b55378f1d 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -732,7 +732,9 @@ class VIEW3D_MT_editor_menus(Menu): # Select Menu if gp_edit: if mode_string not in {'PAINT_GPENCIL', 'WEIGHT_GPENCIL'}: - if ts.gpencil_sculpt.use_select_mask: + if mode_string == 'SCULPT_GPENCIL' and ts.gpencil_sculpt.use_select_mask: + layout.menu("VIEW3D_MT_select_gpencil") + elif mode_string == 'EDIT_GPENCIL': layout.menu("VIEW3D_MT_select_gpencil") elif mode_string in {'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}: mesh = obj.data |