Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJeroen Bakker <j.bakker@atmind.nl>2019-04-25 17:24:06 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-04-30 15:01:22 +0300
commitd1f6ea2793d2b756b4f903f3ee7d09a90cf11890 (patch)
tree29a7b2954f6408afa682d446eaf433692c432528 /release
parent3e780507bd613d2b7e2ca3de178bf8108dcae9bc (diff)
Sequencer: Scene Strip Performance
- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the DNA_view3d_types: Due to this FSAA always kicked in making the rendering slow. - Removed `Texture Solid` and `DOF`. - Now when chosing Solid rendering the settings of the original scene is used. - Added a global override to use scene specific shading. In the Future we will need to enhanced this so user can change the settings. - Added support for LookDev. LookDev crashed as it needed the `evil_C` what was not set - LookDev mode will always show the scene + world lights. Reviewed By: brecht, fclem Maniphest Tasks: T62517 Differential Revision: https://developer.blender.org/D4738
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_sequencer.py9
1 files changed, 3 insertions, 6 deletions
diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py
index b6494e33f93..7f54276c7e5 100644
--- a/release/scripts/startup/bl_ui/space_sequencer.py
+++ b/release/scripts/startup/bl_ui/space_sequencer.py
@@ -1291,7 +1291,7 @@ class SEQUENCER_PT_strip_cache(SequencerButtonsPanel, Panel):
class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, Panel):
- bl_label = "Scene Preview & Render"
+ bl_label = "Scene Shading"
bl_space_type = 'SEQUENCE_EDITOR'
bl_region_type = 'UI'
bl_category = "Strip"
@@ -1304,11 +1304,8 @@ class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, Panel):
col = layout.column()
col.prop(render, "sequencer_gl_preview", text="")
- row = col.row()
- row.active = render.sequencer_gl_preview == 'SOLID'
- row.prop(render, "use_sequencer_gl_textured_solid")
-
- col.prop(render, "use_sequencer_gl_dof")
+ if render.sequencer_gl_preview in ['SOLID', 'WIREFRAME']:
+ col.prop(render, "use_sequencer_override_scene_strip")
class SEQUENCER_PT_view(SequencerButtonsPanel_Output, Panel):