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authorJoseph Eagar <joeedh@gmail.com>2021-06-08 01:11:14 +0300
committerJoseph Eagar <joeedh@gmail.com>2021-06-08 01:11:31 +0300
commit482465e18aa7c9f74fcb90ec1002f157a580e240 (patch)
tree009a9ddb1c3ac8acec1b69099a9b9dbe911e54a6 /release
parentb0ec1d27470133a5d59ba27d99fdd84d0c9e0528 (diff)
Improve multires performance.
Added a new api function to stich multires grids on specific faces in a mesh, subdiv_ccg_average_faces_boundaries_and_corners, and changed multires normal calc to use it. VTune profiling showed that this was a major performance hit once you get above 10,000 or so base mesh faces and/or have a high number of subdivision levels. Here's a video comparing the difference. Note the bpy.app_debug switch is not in the final commit. {F10145323} And the .blend file: {F10145346} Reviewed By: Sergey Sharybin (sergey) Differential Revision: https://developer.blender.org/D11334
Diffstat (limited to 'release')
m---------release/datafiles/locale0
m---------release/scripts/addons0
m---------release/scripts/addons_contrib0
3 files changed, 0 insertions, 0 deletions
diff --git a/release/datafiles/locale b/release/datafiles/locale
-Subproject 2cef4877edc40875978c4e95322bb5193f5815b
+Subproject 4833954c0ac85cc407e1d5a153aa11b1d1823ec
diff --git a/release/scripts/addons b/release/scripts/addons
-Subproject 27fe7f3a4f964b53af436c4da4ddea337eff0c7
+Subproject e25068ef471c6d6cd5ee64a2eef9b7d672c5702
diff --git a/release/scripts/addons_contrib b/release/scripts/addons_contrib
-Subproject 5a82baad9f986722104280e8354a4427d8e9eab
+Subproject 7d78c8a63f2f4b146f9327ddc0d567a5921b94e