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authorMatt Ebb <matt@mke3.net>2004-05-25 10:08:49 +0400
committerMatt Ebb <matt@mke3.net>2004-05-25 10:08:49 +0400
commitf9fa705cd3c6de502e0d15c182dd6eddd99ede3f (patch)
tree3bc602b5e53dcbad6123fbc1715db3e4f71b2469 /release
parent779d0d02213c8a783a4f5a3935c0a7d96c4b3850 (diff)
* Added support for python scripts to register themselves
in the UV/Image editor 'UVs' menu Script authors can use: Group: 'UV' in the headers of their scripts to let them appear in this menu. * Updated the UV Face Layout script to reside in the UVs menu, rather than the (incorrect) File->Export menu.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/uv_export.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/release/scripts/uv_export.py b/release/scripts/uv_export.py
index fe685d1e614..ef224b6eba8 100644
--- a/release/scripts/uv_export.py
+++ b/release/scripts/uv_export.py
@@ -1,10 +1,10 @@
#!BPY
"""
-Name: 'UV Face Layout'
+Name: 'Save UV Face Layout...'
Blender: 232
-Group: 'Export'
-Tooltip: 'Export the UV Faces layout of the selected object to tga'
+Group: 'UV'
+Tooltip: 'Export the UV face layout of the selected object to a .TGA file'
"""
# --------------------------------------------------------------------------