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authorWillian Padovani Germano <wpgermano@gmail.com>2005-05-20 09:14:03 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2005-05-20 09:14:03 +0400
commit8f080e024f51d06e2de42b759f065a2f50fa7ecc (patch)
treefce00186d3ac6bf116f37b79bf70a0035a3ab765 /release
parentfcadf9cc349a83a22cd86d4089a49ee4c3cfa3f8 (diff)
BPython: bug fixes / patches from trackers
(excuse me for not committing earlier) Patches by Ken Hughes (thanks for all bug fixes!): 1) Setting a scene's MapOld and MapNew values in python does nothing: bug #2566 submitted by Dominic Agoro-Ombaka (dmao): https://projects.blender.org/tracker/?func=detail&aid=2566&group_id=9&atid=125 patch #2571: https://projects.blender.org/tracker/index.php?func=detail&aid=2571&group_id=9&atid=127 2) Calling the file selector after setting the progress bar crashes Blender: bug #2418 submitted by Alessandro Garosi (brandano): https://projects.blender.org/tracker/?func=detail&aid=2418&group_id=9&atid=125 patch #2568: https://projects.blender.org/tracker/index.php?func=detail&aid=2568&group_id=9&atid=127 3) Menus always generate same event when canceled: bug #2429 submitted by Campbell Barton: https://projects.blender.org/tracker/?func=detail&aid=2429&group_id=9&atid=125 patch #2579: https://projects.blender.org/tracker/?func=detail&aid=2579&group_id=9&atid=127 4) Add a vertex to a mesh with groups using a script and then edit that mesh hangs blender: bug #2211 reported by German Alonso Tamayo (servivo): https://projects.blender.org/tracker/index.php?func=detail&aid=2211&group_id=9&atid=125 patch #2580 #https://projects.blender.org/tracker/index.php?func=detail&aid=2580&group_id=9&atid=127 About bug #2033, I'm still looking at it, committing a small fix now. ===== Patches by Campbell Barton (thanks!): #2482: BGL pydocs fix broken links https://projects.blender.org/tracker/index.php?func=detail&aid=2482&group_id=9&atid=127 #2426: Large text in Draw.Text and Draw.GetStreingWidth https://projects.blender.org/tracker/index.php?func=detail&aid=2462&group_id=9&atid=127 #2521: scene.getActiveObject() https://projects.blender.org/tracker/index.php?func=detail&aid=2521&group_id=9&atid=127 #2523: NMesh.GetNames() https://projects.blender.org/tracker/index.php?func=detail&aid=2523&group_id=9&atid=127 - docs also updated
Diffstat (limited to 'release')
-rw-r--r--release/scripts/camera_changer.py9
1 files changed, 6 insertions, 3 deletions
diff --git a/release/scripts/camera_changer.py b/release/scripts/camera_changer.py
index a117f635a11..0485f54a46e 100644
--- a/release/scripts/camera_changer.py
+++ b/release/scripts/camera_changer.py
@@ -17,10 +17,11 @@ __bpydoc__ = """\
This script creates an script link to change cameras during an animation.
The created script link (a Blender Text) is linked to Scene Frame Changed events.
+
Usage:
-Run the script, then name the camera Object with the number of the frame(s) where you
-want this camera to become active.
+Run the script, then name the camera Object with the number of the frame(s)
+where you want this camera to become active.
For example:<br>
- a camera called "10" will become active at frame 10.<br>
@@ -30,6 +31,8 @@ Notes:<br>
- This script creates another script named camera.py, which is linked to the current scene.<br>
- If there is already a text called "camera.py", but it's from an old version or is not recognized,
you can choose if you want to rename or overwrite it.
+ - Script inspired by Jean-Michel (jms) Soler's:<br>
+ http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_changerdecamera.htm
"""
@@ -57,7 +60,7 @@ you can choose if you want to rename or overwrite it.
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
-#Script in the same idea that this one :
+#Script inspired of the idea of this one :
#http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_changerdecamera.htm
#
#----------------------------------------------