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authorCampbell Barton <ideasman42@gmail.com>2020-05-22 14:56:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-05-22 15:18:32 +0300
commit69e331201eac1adbe0d2cfab5abf84822a81186a (patch)
tree4263bd411835a79d28d7fded0aee4516fa257c16 /release
parent59aed2a255f22f0cf91dbdf2e9daac179b9c2649 (diff)
UV: remove "UV Local View" for UV editing
This feature was added when Blender used tex-face (per-face images), but doesn't make as much sense since this was removed. Removing this from UV edit-mode as this wasn't working in any of the 2.8x releases, causing UV's to be visible but unselectable. Resolves issue raised in T76958.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_image.py3
1 files changed, 0 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py
index 4506307067e..3aac56d9f0e 100644
--- a/release/scripts/startup/bl_ui/space_image.py
+++ b/release/scripts/startup/bl_ui/space_image.py
@@ -93,9 +93,6 @@ class IMAGE_MT_view(Menu):
layout.separator()
layout.prop(sima, "use_realtime_update")
- if show_uvedit:
- layout.prop(tool_settings, "show_uv_local_view")
-
layout.prop(uv, "show_metadata")
if paint.brush and (context.image_paint_object or sima.mode == 'PAINT'):