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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-13 15:11:03 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-23 13:12:26 +0300
commit4a5ee1a5a2adc8032cf710357081d3a1e3fcad95 (patch)
treee6da17d7fa18f7008ea8bfb0dd3ef9cd475c1a2c /release
parent2838cf0dfe6c8b435cc54881bf548e2bbb0096ae (diff)
Cycles: add Displacement node.
This converts object space height to world space displacement, to be linked to the new vector displacement material output. Differential Revision: https://developer.blender.org/D3015
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 8a8032e5bfb..fd458c71b7f 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -271,6 +271,7 @@ shader_node_categories = [
ShaderNewNodeCategory("SH_NEW_OP_VECTOR", "Vector", items=[
NodeItem("ShaderNodeMapping"),
NodeItem("ShaderNodeBump"),
+ NodeItem("ShaderNodeDisplacement"),
NodeItem("ShaderNodeNormalMap"),
NodeItem("ShaderNodeNormal"),
NodeItem("ShaderNodeVectorCurve"),