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authorJagannadhan Ravi <easythrees>2021-07-20 19:57:12 +0300
committerJeroen Bakker <jeroen@blender.org>2021-08-09 09:16:23 +0300
commit2ae04254b374f3648a121f654cd2ecf8c79d8428 (patch)
tree9053a6727c8161d4f73c6635f303000786239f25 /release
parent443ae0f22dd860b32ab9107fa0d6e7cf00202591 (diff)
Speedup rigid body "Copy from Active" operator
If there were lots of selected objects without an existing rigid body, we would add rigid bodies to them one by one. This would be slow in python, now we instead do this as a batch operation in C. On my (Intel) MacBook it used to take 60 seconds and with this change it takes about 0.3 seconds. Reviewed By: Sebastian Parborg Differential Revision: http://developer.blender.org/D11957
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_operators/rigidbody.py21
1 files changed, 13 insertions, 8 deletions
diff --git a/release/scripts/startup/bl_operators/rigidbody.py b/release/scripts/startup/bl_operators/rigidbody.py
index bc80500c888..7f5edac4dfb 100644
--- a/release/scripts/startup/bl_operators/rigidbody.py
+++ b/release/scripts/startup/bl_operators/rigidbody.py
@@ -60,17 +60,22 @@ class CopyRigidbodySettings(Operator):
def execute(self, context):
obj_act = context.object
- view_layer = context.view_layer
- # deselect all but mesh objects
+ # Deselect all non mesh objects and objects that
+ # already have a rigid body attached.
+ rb_objects = []
for o in context.selected_objects:
- if o.type != 'MESH':
+ if o.type != 'MESH' or o.rigid_body is not None:
o.select_set(False)
- elif o.rigid_body is None:
- # Add rigidbody to object!
- view_layer.objects.active = o
- bpy.ops.rigidbody.object_add()
- view_layer.objects.active = obj_act
+ if o.rigid_body is not None:
+ rb_objects.append(o)
+
+ bpy.ops.rigidbody.objects_add()
+
+ # Ensure that the rigid body objects
+ # we've de-selected are selected again.
+ for o in rb_objects:
+ o.select_set(True)
objects = context.selected_objects
if objects: