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authorSergey Sharybin <sergey.vfx@gmail.com>2013-02-27 14:26:58 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-02-27 14:26:58 +0400
commit3d7867d7f0955cb856c28425e52b18d1a1925d1e (patch)
treee7faf820de6c8a7ec1410ddf3032aee504392eb3 /release
parent4e59fb23525e09763115ea790ac6903c4cc6d3f4 (diff)
Added RGBA|RGB channels toggle to sequencer preview
Main purpose of this is to be more compatible with older versions of blender (before alpha cleanup) where sequencer used to display premultiplied image on an straight opengl viewport. Now sequencer preview would behave closer to image editor However adding Alpha and R|G|B displays is not so simple because sequencer is using 2D textures. Would be nice to implement this options as well, but this is not so much important IMO. This hall fix - #34453: VSE: Subtract function does not work properly TODO: Make RGBA display default for our startup.blend
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_sequencer.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py
index 7841acf01b3..aa445b9500d 100644
--- a/release/scripts/startup/bl_ui/space_sequencer.py
+++ b/release/scripts/startup/bl_ui/space_sequencer.py
@@ -89,6 +89,7 @@ class SEQUENCER_HT_header(Header):
layout.separator()
layout.operator("sequencer.refresh_all")
+ layout.prop(st, "preview_channels", expand=True, text="")
layout.prop(st, "display_channel", text="Channel")
ed = context.scene.sequence_editor