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authorCampbell Barton <ideasman42@gmail.com>2013-02-18 19:47:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-02-18 19:47:13 +0400
commit4cd487d731a69b1f6c4144eebec56a28e25cd201 (patch)
treefe3f55e739ba6c29a5a0f22dc2477494ff78548f /release
parentbd7648b2d2835143a3af748608bb87219e994d62 (diff)
checking for V3D_LOCAL was duplicated in transform.c, and both checks not quite correct.
- When checking edimode, make sure its mesh editmode. - Graph editor supports this option but wasn't being checked.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/modules/bpy_extras/mesh_utils.py3
1 files changed, 1 insertions, 2 deletions
diff --git a/release/scripts/modules/bpy_extras/mesh_utils.py b/release/scripts/modules/bpy_extras/mesh_utils.py
index d02fd6e34dc..f4fdfece947 100644
--- a/release/scripts/modules/bpy_extras/mesh_utils.py
+++ b/release/scripts/modules/bpy_extras/mesh_utils.py
@@ -152,8 +152,7 @@ def edge_face_count_dict(mesh):
faces using each edge.
:rtype: dict
"""
-
- #face_edge_keys = [face.edge_keys for face in ]
+
face_edge_count = {}
loops = mesh.loops
edges = mesh.edges