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authorCampbell Barton <ideasman42@gmail.com>2013-02-10 12:54:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-02-10 12:54:10 +0400
commit5d4df1a999d65bdfe67cec1088b34d9d47fc5412 (patch)
tree2409cd2edc0e4399a68bb6022081e2e38d0e2b7a /release
parentf75ca60a1c55388334a3b85934bd23a122c6b92c (diff)
pep8 cleanup
Diffstat (limited to 'release')
-rw-r--r--release/scripts/presets/keyconfig/maya.py2
-rw-r--r--release/scripts/startup/bl_operators/rigidbody.py17
-rw-r--r--release/scripts/startup/bl_ui/properties_paint_common.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_common.py6
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_rigidbody.py44
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py1
-rw-r--r--release/scripts/startup/bl_ui/space_clip.py8
-rw-r--r--release/scripts/startup/bl_ui/space_image.py3
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py2
11 files changed, 53 insertions, 38 deletions
diff --git a/release/scripts/presets/keyconfig/maya.py b/release/scripts/presets/keyconfig/maya.py
index cea2f451305..ad6a2be6cf5 100644
--- a/release/scripts/presets/keyconfig/maya.py
+++ b/release/scripts/presets/keyconfig/maya.py
@@ -218,7 +218,7 @@ kmi.properties.use = True
kmi = km.keymap_items.new('transform.mirror', 'M', 'PRESS', ctrl=True)
kmi = km.keymap_items.new('wm.context_toggle', 'TAB', 'PRESS', shift=True)
kmi.properties.data_path = 'tool_settings.use_snap'
-kmi = km.keymap_items.new('WM_OT_context_menu_enum', 'TAB', 'PRESS', shift=True, ctrl=True);
+kmi = km.keymap_items.new('WM_OT_context_menu_enum', 'TAB', 'PRESS', shift=True, ctrl=True)
kmi.properties.data_path = 'tool_settings.snap_element'
kmi = km.keymap_items.new('view3d.enable_manipulator', 'W', 'PRESS')
diff --git a/release/scripts/startup/bl_operators/rigidbody.py b/release/scripts/startup/bl_operators/rigidbody.py
index 161349152d5..bb3a9a6330f 100644
--- a/release/scripts/startup/bl_operators/rigidbody.py
+++ b/release/scripts/startup/bl_operators/rigidbody.py
@@ -54,7 +54,7 @@ class CopyRigidbodySettings(Operator):
for o in objects:
if o.rigid_body is None:
continue
-
+
o.rigid_body.type = obj.rigid_body.type
o.rigid_body.kinematic = obj.rigid_body.kinematic
o.rigid_body.mass = obj.rigid_body.mass
@@ -144,7 +144,7 @@ class BakeToKeyframes(Operator):
# this is a little roundabout but there's no better way right now
aa = mat.to_quaternion().to_axis_angle()
obj.rotation_axis_angle = (aa[1], ) + aa[0][:]
- else: # euler
+ else: # euler
# make sure euler rotation is compatible to previous frame
obj.rotation_euler = mat.to_euler(rot_mode, obj_prev.rotation_euler)
@@ -190,7 +190,8 @@ class BakeToKeyframes(Operator):
class ConnectRigidBodies(Operator):
- '''Create rigid body constraints between selected and active rigid bodies'''
+ """Create rigid body constraints between """ \
+ """selected and active rigid bodies"""
bl_idname = "rigidbody.connect"
bl_label = "Connect Rigid Bodies"
bl_options = {'REGISTER', 'UNDO'}
@@ -232,7 +233,11 @@ class ConnectRigidBodies(Operator):
loc = obj.location
else:
loc = (obj_act.location + obj.location) / 2.0
- bpy.ops.object.add(type='EMPTY', view_align=False, enter_editmode=False, location=loc)
+ # TODO: use bpy.data.objects.new(...)
+ bpy.ops.object.add(type='EMPTY',
+ view_align=False,
+ enter_editmode=False,
+ location=loc)
bpy.ops.rigidbody.constraint_add()
con_obj = context.active_object
con_obj.empty_draw_type = 'ARROWS'
@@ -241,12 +246,12 @@ class ConnectRigidBodies(Operator):
con.object1 = obj_act
con.object2 = obj
change = True
-
+
if change:
# restore selection
bpy.ops.object.select_all(action='DESELECT')
for obj in objects:
- obj.select = True;
+ obj.select = True
scene.objects.active = obj_act
return {'FINISHED'}
else:
diff --git a/release/scripts/startup/bl_ui/properties_paint_common.py b/release/scripts/startup/bl_ui/properties_paint_common.py
index 022f2500940..7c06aefe575 100644
--- a/release/scripts/startup/bl_ui/properties_paint_common.py
+++ b/release/scripts/startup/bl_ui/properties_paint_common.py
@@ -82,7 +82,7 @@ def brush_texture_settings(layout, brush, sculpt):
else:
layout.row().prop(tex_slot, "tex_paint_map_mode", text="")
layout.separator()
-
+
# angle and texture_angle_source
col = layout.column()
if sculpt:
@@ -101,7 +101,7 @@ def brush_texture_settings(layout, brush, sculpt):
split = layout.split()
split.prop(tex_slot, "offset")
split.prop(tex_slot, "scale")
-
+
if sculpt:
# texture_sample_bias
col = layout.column(align=True)
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index aef860e774b..ee8c74a2cb6 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -543,7 +543,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
# spacing between particles when the fluid is at rest. This
# makes it easier to set stable initial conditions.
particle_volume = part.mass / fluid.rest_density
- spacing = pow(particle_volume, 1/3)
+ spacing = pow(particle_volume, 1.0 / 3.0)
sub = col.row()
sub.label(text="Spacing: %g" % spacing)
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py
index 17a44a523dc..a640cb215ba 100644
--- a/release/scripts/startup/bl_ui/properties_physics_common.py
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -44,6 +44,7 @@ def physics_add(self, layout, md, name, type, typeicon, toggles):
else:
sub.operator("object.modifier_add", text=name, icon=typeicon).type = type
+
def physics_add_special(self, layout, data, name, addop, removeop, typeicon):
sub = layout.row(align=True)
if data:
@@ -51,6 +52,7 @@ def physics_add_special(self, layout, data, name, addop, removeop, typeicon):
else:
sub.operator(addop, text=name, icon=typeicon)
+
class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
@@ -86,13 +88,13 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
physics_add_special(self, col, ob.rigid_body, "Rigid Body",
"rigidbody.object_add",
"rigidbody.object_remove",
- 'MESH_ICOSPHERE') # XXX: need dedicated icon
+ 'MESH_ICOSPHERE') # XXX: need dedicated icon
# all types of objects can have rigid body constraint
physics_add_special(self, col, ob.rigid_body_constraint, "Rigid Body Constraint",
"rigidbody.constraint_add",
"rigidbody.constraint_remove",
- 'CONSTRAINT') # RB_TODO needs better icon
+ 'CONSTRAINT') # RB_TODO needs better icon
# cache-type can be 'PSYS' 'HAIR' 'SMOKE' etc
diff --git a/release/scripts/startup/bl_ui/properties_physics_rigidbody.py b/release/scripts/startup/bl_ui/properties_physics_rigidbody.py
index f335c560f7b..922eee66ddc 100644
--- a/release/scripts/startup/bl_ui/properties_physics_rigidbody.py
+++ b/release/scripts/startup/bl_ui/properties_physics_rigidbody.py
@@ -32,22 +32,22 @@ class PHYSICS_PT_rigid_body(PHYSICS_PT_rigidbody_panel, Panel):
@classmethod
def poll(cls, context):
- ob = context.object
- rd = context.scene.render
- return (ob and ob.rigid_body and (not rd.use_game_engine))
+ obj = context.object
+ return (obj and obj.rigid_body and
+ (not context.scene.render.use_game_engine))
def draw_header(self, context):
obj = context.object
rbo = obj.rigid_body
if rbo is not None:
- self.layout.prop(rbo, "enabled", text="");
+ self.layout.prop(rbo, "enabled", text="")
def draw(self, context):
layout = self.layout
ob = context.object
rbo = ob.rigid_body
-
+
if rbo is not None:
layout.prop(rbo, "type", text="Type")
layout.prop(rbo, "kinematic", text="Animated")
@@ -61,34 +61,35 @@ class PHYSICS_PT_rigid_body_collisions(PHYSICS_PT_rigidbody_panel, Panel):
@classmethod
def poll(cls, context):
- return (context.object and context.object.rigid_body and
+ obj = context.object
+ return (obj and obj.rigid_body and
(not context.scene.render.use_game_engine))
-
+
def draw(self, context):
layout = self.layout
ob = context.object
rbo = ob.rigid_body
-
+
layout.prop(rbo, "collision_shape", text="Shape")
-
+
split = layout.split()
-
+
col = split.column()
col.label(text="Surface Response:")
col.prop(rbo, "friction")
col.prop(rbo, "restitution", text="Bounciness")
-
+
col = split.column()
col.label(text="Sensitivity:")
if rbo.collision_shape in {'MESH', 'CONE'}:
col.prop(rbo, "collision_margin", text="Margin")
else:
- col.prop(rbo, "use_margin");
+ col.prop(rbo, "use_margin")
sub = col.column()
sub.active = rbo.use_margin
sub.prop(rbo, "collision_margin", text="Margin")
-
+
layout.prop(rbo, "collision_groups")
@@ -98,22 +99,23 @@ class PHYSICS_PT_rigid_body_dynamics(PHYSICS_PT_rigidbody_panel, Panel):
@classmethod
def poll(cls, context):
- return (context.object and context.object.rigid_body and
- context.object.rigid_body.type == 'ACTIVE' and
+ obj = context.object
+ return (obj and obj.rigid_body and
+ obj.rigid_body.type == 'ACTIVE' and
(not context.scene.render.use_game_engine))
-
+
def draw(self, context):
layout = self.layout
ob = context.object
rbo = ob.rigid_body
-
+
#col = layout.column(align=1)
#col.label(text="Activation:")
# XXX: settings such as activate on collison/etc.
-
- split = layout.split();
-
+
+ split = layout.split()
+
col = split.column()
col.label(text="Deactivation:")
col.prop(rbo, "use_deactivation")
@@ -123,7 +125,7 @@ class PHYSICS_PT_rigid_body_dynamics(PHYSICS_PT_rigidbody_panel, Panel):
sub.prop(rbo, "deactivate_linear_velocity", text="Linear Vel")
sub.prop(rbo, "deactivate_angular_velocity", text="Angular Vel")
# TODO: other params such as time?
-
+
col = split.column()
col.label(text="Damping:")
col.prop(rbo, "linear_damping", text="Translation")
diff --git a/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py b/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py
index 49b760ef546..e4e5b94407d 100644
--- a/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py
@@ -173,7 +173,7 @@ class PHYSICS_PT_rigid_body_constraint(PHYSICS_PT_rigidbody_constraint_panel, Pa
sub.prop(rbc, "limit_ang_z_lower", text="Lower")
sub.prop(rbc, "limit_ang_z_upper", text="Upper")
- if rbc.type == 'GENERIC_SPRING':
+ if rbc.type == 'GENERIC_SPRING':
col = layout.column(align=True)
col.label("Springs:")
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index b9b57923420..68a097e6188 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -26,6 +26,7 @@ from bl_ui.properties_physics_common import (
effector_weights_ui,
)
+
class SCENE_UL_keying_set_paths(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
# assert(isinstance(item, bpy.types.KeyingSetPath)
diff --git a/release/scripts/startup/bl_ui/space_clip.py b/release/scripts/startup/bl_ui/space_clip.py
index 84f26acb4cc..b61830a7527 100644
--- a/release/scripts/startup/bl_ui/space_clip.py
+++ b/release/scripts/startup/bl_ui/space_clip.py
@@ -28,10 +28,14 @@ class CLIP_UL_tracking_objects(UIList):
# assert(isinstance(item, bpy.types.MovieTrackingObject)
tobj = item
if self.layout_type in {'DEFAULT', 'COMPACT'}:
- layout.label(text=tobj.name, translate=False, icon='CAMERA_DATA' if tobj.is_camera else 'OBJECT_DATA')
+ layout.label(text=tobj.name, translate=False,
+ icon='CAMERA_DATA' if tobj.is_camera
+ else 'OBJECT_DATA')
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
- layout.label(text="", icon='CAMERA_DATA' if tobj.is_camera else 'OBJECT_DATA')
+ layout.label(text="",
+ icon='CAMERA_DATA' if tobj.is_camera
+ else 'OBJECT_DATA')
class CLIP_HT_header(Header):
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py
index 6d08663006f..43535eb8c2f 100644
--- a/release/scripts/startup/bl_ui/space_image.py
+++ b/release/scripts/startup/bl_ui/space_image.py
@@ -22,6 +22,7 @@ from bpy.types import Header, Menu, Panel
from bl_ui.properties_paint_common import UnifiedPaintPanel
from bl_ui.properties_paint_common import brush_texture_settings
+
class ImagePaintPanel(UnifiedPaintPanel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
@@ -722,7 +723,7 @@ class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, Panel):
col = layout.column()
col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
-
+
brush_texture_settings(col, brush, 0)
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 6a0cf44a784..fcc20243a8c 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2695,7 +2695,7 @@ class VIEW3D_PT_etch_a_ton(Panel):
colsub = col.column(align=True)
colsub.prop(toolsettings, "use_etch_autoname")
- sub = colsub.column()
+ sub = colsub.column()
sub.enabled = not toolsettings.use_etch_autoname
sub.prop(toolsettings, "etch_number")
sub.prop(toolsettings, "etch_side")