Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorThomas Dinges <blender@dingto.org>2013-03-01 22:45:41 +0400
committerThomas Dinges <blender@dingto.org>2013-03-01 22:45:41 +0400
commit786387e462694254dc11b3ad15f8410b32824861 (patch)
tree96566982d0c2f33b5e29e52407645bc893c513ac /release
parentf6548d5e6eb5d7cc81c226221b4f1620cd021cb3 (diff)
3D View properties region / Mesh Displays panel:
* Made overlays use 2 columns, rather than 1 as suggested by Sebastian König in IRC. * Small tweak to the Normal size button, grey out if unused.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py19
1 files changed, 15 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 0231c7b5458..37f7cf65403 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2519,22 +2519,33 @@ class VIEW3D_PT_view3d_meshdisplay(Panel):
mesh = context.active_object.data
- col = layout.column()
+ split = layout.split()
+
+ col = split.column()
col.label(text="Overlays:")
- col.prop(mesh, "show_edges", text="Edges")
col.prop(mesh, "show_faces", text="Faces")
+ col.prop(mesh, "show_edges", text="Edges")
col.prop(mesh, "show_edge_crease", text="Creases")
- col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
+
+ col = split.column()
+ col.label()
col.prop(mesh, "show_edge_seams", text="Seams")
col.prop(mesh, "show_edge_sharp", text="Sharp")
+ col.prop(mesh, "show_edge_bevel_weight", text="Weights")
+
+ col = layout.column()
col.separator()
col.label(text="Normals:")
row = col.row()
+
sub = row.row(align=True)
sub.prop(mesh, "show_normal_vertex", text="", icon='VERTEXSEL')
sub.prop(mesh, "show_normal_face", text="", icon='FACESEL')
- row.prop(context.scene.tool_settings, "normal_size", text="Size")
+
+ sub = row.row(align=True)
+ sub.active = mesh.show_normal_vertex or mesh.show_normal_face
+ sub.prop(context.scene.tool_settings, "normal_size", text="Size")
col.separator()
col.label(text="Numerics:")