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author | Ton Roosendaal <ton@blender.org> | 2013-02-27 18:25:39 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2013-02-27 18:25:39 +0400 |
commit | a8c48058f9f93a45c84ab292ba8c1b1b66c0a39c (patch) | |
tree | 862bb333a04549608557d2be91a0c8edceb37b20 /release | |
parent | 713c9afb3927d12086c7bbcd11b947893e6ccc92 (diff) |
Bug fix #34436
Two example files that crashed texture nodes.
- On delete texture nodes, it should free the exec cache (because this cache
stores the node pointer.
- On redo, nodes can exist can exist without typeinfo set. Exec (free) code
was not checking for that. Don't ask me why this happens... tex nodes are weird.
Diffstat (limited to 'release')
0 files changed, 0 insertions, 0 deletions