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authorColin Marmond <Kdaf>2022-04-26 13:29:22 +0300
committerSybren A. Stüvel <sybren@blender.org>2022-04-26 13:33:35 +0300
commit4e57b6ce77b15709d7a76382c2d185f9c845532c (patch)
tree2ba2d7c1ef368799779fbd3fd484f72077101e36 /release
parent6cf148227b220dd5087241ad01b6d2d6fe9afb80 (diff)
Animation: Sensible frame range for motion paths
Motion paths can now be initialised to more sensible frame ranges, rather than simply 1-250: - Scene Frame Range - Selected Keyframes - All Keyframes Reviewed By: sybren, looch, dfelinto, pablico Maniphest Tasks: T93047 Differential Revision: https://developer.blender.org/D13687
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_animviz.py48
1 files changed, 25 insertions, 23 deletions
diff --git a/release/scripts/startup/bl_ui/properties_animviz.py b/release/scripts/startup/bl_ui/properties_animviz.py
index 548ce72c429..9aac33eb5de 100644
--- a/release/scripts/startup/bl_ui/properties_animviz.py
+++ b/release/scripts/startup/bl_ui/properties_animviz.py
@@ -24,14 +24,9 @@ class MotionPathButtonsPanel:
layout.use_property_split = True
layout.use_property_decorate = False
- row = layout.row(align=True)
- row.prop(mps, "type")
- if mps.type == 'RANGE':
- if bones:
- row.operator("pose.paths_range_update", text="", icon='TIME')
- else:
- row.operator("object.paths_range_update", text="", icon='TIME')
-
+ # Display Range
+ col = layout.column(align=True)
+ col.prop(mps, "type")
if mps.type == 'CURRENT_FRAME':
col = layout.column(align=True)
col.prop(mps, "frame_before", text="Frame Range Before")
@@ -43,21 +38,28 @@ class MotionPathButtonsPanel:
col.prop(mps, "frame_end", text="End")
col.prop(mps, "frame_step", text="Step")
+ # Calculation Range
+ col = layout.column(align=True)
+ col.prop(mps, "range", text="Calculation Range")
+
if mpath:
col = layout.column(align=True)
- col.enabled = False
- if bones:
- col.prop(mpath, "frame_start", text="Bone Cache From")
- else:
- col.prop(mpath, "frame_start", text="Cache From")
- col.prop(mpath, "frame_end", text="To")
+ row = col.row(align=True)
+ row.enabled = False
+ row.prop(mpath, "frame_start", text="Cached Range")
+ row.prop(mpath, "frame_end", text="")
col = layout.column(align=True)
-
if bones:
- col.operator("pose.paths_update", text="Update Paths", icon='BONE_DATA')
+ col.operator("pose.paths_update", text="Update Path", icon='BONE_DATA')
+ row = col.row(align=True)
+ row.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD')
+ row.operator("pose.paths_clear", text="", icon='X')
else:
- col.operator("object.paths_update", text="Update Paths", icon='OBJECT_DATA')
+ col.operator("object.paths_update", text="Update Path", icon='OBJECT_DATA')
+ row = col.row(align=True)
+ row.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD')
+ row.operator("object.paths_clear", text="", icon='X')
else:
col = layout.column(align=True)
col.label(text="Nothing to show yet...", icon='ERROR')
@@ -67,12 +69,12 @@ class MotionPathButtonsPanel:
else:
col.operator("object.paths_calculate", text="Calculate...", icon='OBJECT_DATA')
- row = col.row(align=True)
- row.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD')
- if bones:
- row.operator("pose.paths_clear", text="", icon='X')
- else:
- row.operator("object.paths_clear", text="", icon='X')
+ row = col.row(align=True)
+ row.operator("object.paths_update_visible", text="Update All Paths", icon='WORLD')
+ if bones:
+ row.operator("pose.paths_clear", text="", icon='X')
+ else:
+ row.operator("object.paths_clear", text="", icon='X')
class MotionPathButtonsPanel_display: