diff options
author | Jacques Lucke <jacques@blender.org> | 2020-12-23 18:37:47 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-12-23 18:37:47 +0300 |
commit | d8dc4c5b32b4cb08e2d438d76f6a02e732d23220 (patch) | |
tree | ab504f1550e4d9e0843c79d1b1874b0898c528a4 /release | |
parent | 8a9dedf829544e30f822bcb016a9c134af6979e5 (diff) |
Geometry Nodes: new Rotate Points node
This node updates the "rotation" attribute on points.
Multiple ways to specify the rotation are supported.
Differential Revision: https://developer.blender.org/D9883
Ref T83668.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 7ceb52a55e5..65af1bccd80 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -514,6 +514,7 @@ geometry_node_categories = [ NodeItem("GeometryNodePointDistribute"), NodeItem("GeometryNodePointInstance"), NodeItem("GeometryNodePointSeparate"), + NodeItem("GeometryNodeRotatePoints"), ]), GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[ NodeItem("ShaderNodeMapRange"), |