diff options
author | Jacques Lucke <jacques@blender.org> | 2020-12-18 15:33:24 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-12-18 15:33:24 +0300 |
commit | e5764013b073018b3148f4fca9a0b039792466ee (patch) | |
tree | b7fb1ab8cb38b86c154c7a975171c39e0763c9b6 /release | |
parent | c5569ba140382015c32bd638532097ea05168607 (diff) |
Geometry Nodes: move Boolean node to mesh category
This node works on meshes specifically.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 85a5cb02677..8552b4017e9 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -495,7 +495,6 @@ geometry_node_categories = [ ]), GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[ NodeItem("GeometryNodeTransform"), - NodeItem("GeometryNodeBoolean"), NodeItem("GeometryNodeJoinGeometry"), ]), GeometryNodeCategory("GEO_INPUT", "Input", items=[ @@ -505,6 +504,7 @@ geometry_node_categories = [ NodeItem("FunctionNodeInputVector"), ]), GeometryNodeCategory("GEO_MESH", "Mesh", items=[ + NodeItem("GeometryNodeBoolean"), NodeItem("GeometryNodeTriangulate"), NodeItem("GeometryNodeEdgeSplit"), NodeItem("GeometryNodeSubdivisionSurface"), |