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author | Dalai Felinto <dalai@blender.org> | 2020-12-17 20:37:04 +0300 |
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committer | Dalai Felinto <dalai@blender.org> | 2020-12-18 15:03:27 +0300 |
commit | f43561eae6826eead2e5e78bc8792b3c15dda6ae (patch) | |
tree | 8676fcba093e97c77224390760c7cb7c76359b48 /release | |
parent | b342e089c3fb5cf83d6b3715f0658ed217a8c469 (diff) |
Function Nodes: Input Vector
Ref: T82651
Normally people use "Combine XYZ" to input a vector, but it is more
interesting to have an explicit vector input.
So this is basically "Combine XYZ" without any input sockets, the values
are stored in the node itself.
Differential Revision: https://developer.blender.org/D9885
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 09c01ade4f1..85a5cb02677 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -502,6 +502,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeObjectInfo"), NodeItem("FunctionNodeRandomFloat"), NodeItem("ShaderNodeValue"), + NodeItem("FunctionNodeInputVector"), ]), GeometryNodeCategory("GEO_MESH", "Mesh", items=[ NodeItem("GeometryNodeTriangulate"), |