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authorAntony Riakiotakis <kalast@gmail.com>2014-10-23 15:39:45 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-10-23 15:39:45 +0400
commit3b7794dab727897967abd829562c2328900225cf (patch)
tree477f7b50a8a3890b0d95db92e44f9f98f38e4d84 /release
parenteaaeae469968c5c78a5d7e6d202f1af00b382a79 (diff)
Fix T42330 game engine does not allow texture slots generation.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index da64caa7a30..81cdaf63271 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -1058,7 +1058,7 @@ class TEXTURE_UL_texpaintslots(UIList):
if self.layout_type in {'DEFAULT', 'COMPACT'}:
layout.prop(item, "name", text="", emboss=False, icon_value=icon)
- if (not mat.use_nodes) and (context.scene.render.engine == 'BLENDER_RENDER'):
+ if (not mat.use_nodes) and context.scene.render.engine in {'BLENDER_RENDER', 'BLENDER_GAME'}:
mtex_index = mat.texture_paint_slots[index].index
layout.prop(mat, "use_textures", text="", index=mtex_index)
elif self.layout_type in {'GRID'}:
@@ -1115,7 +1115,7 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
mat, "texture_paint_images",
mat, "paint_active_slot", rows=2)
- if (not mat.use_nodes) and (context.scene.render.engine == 'BLENDER_RENDER'):
+ if (not mat.use_nodes) and context.scene.render.engine in {'BLENDER_RENDER', 'BLENDER_GAME'}:
row = col.row(align=True)
row.operator_menu_enum("paint.add_texture_paint_slot", "type")
row.operator("paint.delete_texture_paint_slot", text="", icon='X')