diff options
author | Jacques Lucke <jacques@blender.org> | 2020-12-16 15:31:56 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-12-16 15:31:56 +0300 |
commit | 4c26dd430d5ec0867cd7b834e601fbaaf7e10e67 (patch) | |
tree | 3d193275634232efce5f92a2818f6d2367a06c4f /release | |
parent | 985d673374a48eef6af5e73b0b24d4462a911f4b (diff) |
Geometry Nodes: rename node to Attribute Randomize
Previously, the node was called Random Attribute. For consistency reasons,
we move the "Attribute" part of the name to the front.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index f1b783f31a5..484f0b12400 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -481,7 +481,7 @@ def not_implemented_node(idname): geometry_node_categories = [ # Geometry Nodes GeometryNodeCategory("GEO_ATTRIBUTE", "Attribute", items=[ - NodeItem("GeometryNodeRandomAttribute"), + NodeItem("GeometryNodeAttributeRandomize"), NodeItem("GeometryNodeAttributeMath"), NodeItem("GeometryNodeAttributeFill"), NodeItem("GeometryNodeAttributeMix"), |