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authorSergey Sharybin <sergey@blender.org>2022-06-22 12:00:26 +0300
committerSergey Sharybin <sergey@blender.org>2022-06-28 11:55:45 +0300
commitc1ffea157c5be4359a3f265ea4711a8fb5474ad2 (patch)
tree7a306c2726fae31ac52e23ed69d0264c6f7eae3c /release
parentf9076f3869515cd45d69a5a80382e5e3d759c54a (diff)
Mask editor: Always use smooth drawing
The mask is expected to be always be displayed smooth, and the option mainly existed for some legacy drivers. IF smooth drawing causes issues it should be fixed in the drawing code, not as an option in the interface. Differential Revision: https://developer.blender.org/D15266
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_mask_common.py1
1 files changed, 0 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_mask_common.py b/release/scripts/startup/bl_ui/properties_mask_common.py
index ff4f1ee02bf..9dc1ef3cc4b 100644
--- a/release/scripts/startup/bl_ui/properties_mask_common.py
+++ b/release/scripts/startup/bl_ui/properties_mask_common.py
@@ -231,7 +231,6 @@ class MASK_PT_display:
layout = self.layout
space_data = context.space_data
- layout.prop(space_data, "show_mask_smooth", text="Smooth")
row = layout.row(align=True)
row.prop(space_data, "show_mask_spline", text="Spline")