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authorCampbell Barton <ideasman42@gmail.com>2010-06-13 17:56:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-06-13 17:56:13 +0400
commit262cfb59d3822b54e3a9ece22b2cb0bc04342a36 (patch)
treec9dc29c4ea9af7dfcb74a9cff28114deb3209bf0 /release
parente7dd562095f2c313b0101ab4c398c4c79fdc0a3d (diff)
solidify rim material option, use the next material slot for rim faces.
a bit arbitrary but with most cases where solidify is used in durian we get UV texture stretching since there is no way to access the newly created size faces this gives us a way to switch out the material on the rim.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/ui/properties_data_modifier.py9
1 files changed, 5 insertions, 4 deletions
diff --git a/release/scripts/ui/properties_data_modifier.py b/release/scripts/ui/properties_data_modifier.py
index 8e85b7dfb97..c93b4289116 100644
--- a/release/scripts/ui/properties_data_modifier.py
+++ b/release/scripts/ui/properties_data_modifier.py
@@ -643,13 +643,14 @@ class DATA_PT_modifiers(DataButtonsPanel):
colsub.active = (md.vertex_group is not "")
colsub.prop(md, "invert", text="Invert")
- if wide_ui:
- col.label(text="")
-
- col.prop(md, "use_rim")
col.prop(md, "use_even_offset")
col.prop(md, "use_quality_normals")
+ col.prop(md, "use_rim")
+ colsub = col.column()
+ colsub.active = md.use_rim
+ colsub.prop(md, "use_rim_material")
+
# col = layout.column()
# col.label(text="Vertex Group:")
# col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")