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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-21 21:04:09 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-21 21:04:09 +0300 |
commit | 133dfdd704b6a2a4d46337696773b331a44304ea (patch) | |
tree | e7465681db5a8783614fa2617ecb2455f1bef623 /release | |
parent | 7f4a2fc437cf9a6decbda152bd7d36ce7a08929f (diff) |
Shading: Add White Noise node.
The White Noise node hashes the input and returns a random number in the
range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5550
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index c6e83a646e5..c0ef3f8b151 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -237,6 +237,7 @@ shader_node_categories = [ NodeItem("ShaderNodeTexBrick"), NodeItem("ShaderNodeTexPointDensity"), NodeItem("ShaderNodeTexIES"), + NodeItem("ShaderNodeTexWhiteNoise"), ]), ShaderNodeCategory("SH_NEW_OP_COLOR", "Color", items=[ NodeItem("ShaderNodeMixRGB"), |