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author | Antony Riakiotakis <kalast@gmail.com> | 2015-11-22 21:46:31 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-11-22 21:47:54 +0300 |
commit | c402a379a23af71aa5c21566967b75ab5c869e01 (patch) | |
tree | f7bf5b05bdcbf191bd0bfca1c0f89a1a441770d1 /release | |
parent | 3e1a9ee386b054912b540b7a061d76235f4049fa (diff) |
Remove vertex array support from GPUBuffers. Remove USER_DISABLE_VBO. All
GPUBuffer rendering is now done using vertex buffers.
Vertex arrays are completely removed from GL 3.2 core profile, so we'll
have to do this change at some point anyway.
This commit, though big, is not modifying blender in any way. Use should
be exactly as if the vetex buffer option is constantly on.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_userpref.py | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py index 1259e743152..bee9d849bad 100644 --- a/release/scripts/startup/bl_ui/space_userpref.py +++ b/release/scripts/startup/bl_ui/space_userpref.py @@ -461,7 +461,6 @@ class USERPREF_PT_system(Panel): col.label(text="Anisotropic Filtering") col.prop(system, "anisotropic_filter", text="") - col.prop(system, "use_vertex_buffer_objects") col.separator() |