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authorSergey Sharybin <sergey.vfx@gmail.com>2014-02-24 15:58:56 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-02-24 16:10:33 +0400
commit9643b2e5b50399c8224d6de8d150d88c0d3e2848 (patch)
tree85f0e9e3c26294b66777ab4833b381513b56318a /scons
parent59472df8d695eaa8c7062d3006078c08fab8f3cc (diff)
Preserve non-flat faces in boolean modifier
This commit implements dissolving of edges which were used to triangulate non-flat faces. This slows things down a bit (around 5% on heave mesh with all faces triangulated). We could improve speed of dissolve a bit here (so not a bell to add an option for triangulation yet). Also fixed wrong edge origindex mapping.
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