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authorDalai Felinto <dfelinto@gmail.com>2010-12-08 09:59:13 +0300
committerDalai Felinto <dfelinto@gmail.com>2010-12-08 09:59:13 +0300
commit70df57df0f82be3966a09c8548bfde23fd5c17c4 (patch)
tree5890b57ae542903f097842c59ee317196cdca8f4 /source/CMakeLists.txt
parent2692dc55619905b504b7273ea9eaa9f7350acf9b (diff)
BGE BugFix: [#24052] Can't change dynamic object's orientation using python (fix by Benoit)
from the tracker: """The required functionality is provided by the localOrientation property: setting this value will change the dynamic object orientation. This is because dynamic object have no parent and thus the local and world orientation are identical. However, setting worldOrientation will only change the scenegraph node, which has no effect as the physics controller will reset the orientation on next physics synchronization."""
Diffstat (limited to 'source/CMakeLists.txt')
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