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authorDiego Borghetti <bdiego@gmail.com>2009-08-20 22:34:14 +0400
committerDiego Borghetti <bdiego@gmail.com>2009-08-20 22:34:14 +0400
commit1772a0a62f86268f01540d4a3692c2bb4c7e6432 (patch)
tree486c02d0da5c8555bf2fd84a3ae5a224c489b443 /source/Makefile
parentf6dcd9376b2d2d0e0b126f6e12a7d83d21d81783 (diff)
Add unsigned char buffer to BLF_draw_buffer and update makefiles for lzo and lzma.
I rename the original makefile of lzo (Makefile.bak) and a new one. Also four new option for user-def.mk: WITH_LZO, default true WITH_LZMA, default true NAN_LZO, default extern/lzo NAN_LZMA, default extern/lzma It's easy add support for system libs (using lzo and lzma from OS) but I don't know if it have much sense. Note that I can't test the "unsigned char" buffer because the OGL animation is not working (right ?), but is the same code that for float also the new Makefile work fine here (Linux), but maybe need some tweak on other OS.
Diffstat (limited to 'source/Makefile')
-rw-r--r--source/Makefile3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/Makefile b/source/Makefile
index cd2e7cf75ba..8e9f66bbe42 100644
--- a/source/Makefile
+++ b/source/Makefile
@@ -110,6 +110,9 @@ COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaudaspace.a
COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_src.a
COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_fx.a
COMLIB += $(NAN_SAMPLERATE)/lib/$(DEBUG_DIR)libsamplerate.a
+COMLIB += $(NAN_LZO)/lib/$(DEBUG_DIR)libminilzo.a
+COMLIB += $(NAN_LZMA)/lib/$(DEBUG_DIR)liblzma.a
+COMLIB += $(NAN_SMOKE)/lib/$(DEBUG_DIR)/libsmoke.a
ifneq ($(NAN_NO_KETSJI),true)
COMLIB += $(OCGDIR)/gameengine/bloutines/$(DEBUG_DIR)libbloutines.a