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authorGuillermo S. Romero <gsr.b3d@infernal-iceberg.com>2009-10-06 21:01:00 +0400
committerGuillermo S. Romero <gsr.b3d@infernal-iceberg.com>2009-10-06 21:01:00 +0400
commit9e38ec2506f54a5d5c9c1e8d393309be48032df3 (patch)
treeea8397d79ec77b2fb6ed6adca2dce7c2b76be8b7 /source/Makefile
parent07aba4f933279e5940b3bf96825773dfde196455 (diff)
Add raytrace subdir to Makefiles.
The makefile is a copy of the source one, not tuned, just to unbreak build. This raises some questions: why separate dirs? why each build system takes a different approach (different libs vs all source files into one)?
Diffstat (limited to 'source/Makefile')
-rw-r--r--source/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/Makefile b/source/Makefile
index 45a15e822dc..4347c79bc79 100644
--- a/source/Makefile
+++ b/source/Makefile
@@ -83,6 +83,7 @@ GRPLIB += $(NAN_BOOLOP)/lib/$(DEBUG_DIR)libboolop.a
GRPLIB += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
GRPLIB += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
GRPLIB += $(OCGDIR)/blender/render/$(DEBUG_DIR)librender.a
+GRPLIB += $(OCGDIR)/blender/render/$(DEBUG_DIR)librender_raytrace.a
# nlin: the reason that some libraries appear more than once below is
# to handle circular dependencies in linking among libraries... some