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authorErwin Coumans <blender@erwincoumans.com>2005-10-23 21:55:19 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-10-23 21:55:19 +0400
commit745fc2f9d045508c4c822266dbe3a90274b3ec73 (patch)
tree7578e1fb20d3fcab16594ca1c519997ee5c21b67 /source/Makefile
parent6ce7d18371f8d2d1319082ed3cef553de339a65c (diff)
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene. sorry if this breaks your builds!
Diffstat (limited to 'source/Makefile')
-rw-r--r--source/Makefile10
1 files changed, 3 insertions, 7 deletions
diff --git a/source/Makefile b/source/Makefile
index 67ec1c82961..078eb867abe 100644
--- a/source/Makefile
+++ b/source/Makefile
@@ -125,9 +125,7 @@ ifneq ($(NAN_NO_KETSJI),true)
# COMLIB += $(OCGDIR)/gameengine/blphys/blode/$(DEBUG_DIR)libblode.a
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
- ifeq ($(NAN_USE_BULLET), true)
- COMLIB += $(OCGDIR)/gameengine/blphys/blbullet/$(DEBUG_DIR)libblbullet.a
- endif
+ COMLIB += $(OCGDIR)/gameengine/blphys/blbullet/$(DEBUG_DIR)libblbullet.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
@@ -147,10 +145,8 @@ ifneq ($(NAN_NO_KETSJI),true)
COMLIB += $(OCGDIR)/gameengine/ketsji/KXNetwork/$(DEBUG_DIR)libKXNetwork.a
COMLIB += $(OCGDIR)/gameengine/Network/$(DEBUG_DIR)libNetwork.a
COMLIB += $(OCGDIR)/gameengine/Network/LoopBackNetwork/$(DEBUG_DIR)libLoopBackNetwork.a
- ifeq ($(NAN_USE_BULLET), true)
- COMLIB += $(NAN_BULLET)/lib/libbulletdyn.a
- COMLIB += $(NAN_BULLET)/lib/libbullet.a
- endif
+ COMLIB += $(NAN_BULLET)/lib/libbulletdyn.a
+ COMLIB += $(NAN_BULLET)/lib/libbullet.a
endif
COMLIB += $(NAN_GUARDEDALLOC)/lib/libguardedalloc.a
COMLIB += $(NAN_BMFONT)/lib/$(DEBUG_DIR)libbmfont.a