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authorTon Roosendaal <ton@blender.org>2009-01-05 18:19:31 +0300
committerTon Roosendaal <ton@blender.org>2009-01-05 18:19:31 +0300
commit1fe21f7e8f2f12b8b0707609e132b53fcc842f9e (patch)
tree86e236a007aa35b0af3b2f606066a751d2d541a4 /source/Makefile
parentdf20a12728626372de8a5eb127e57cb2cca40649 (diff)
2.5
Put back Armature/Pose code, including 'heat weight'. I've added reeb.h to get things compile, but Martin will cleanup files and put back? Now where to put all vertexgroup code.... I guess mesh? Note for msvc: yep, another new dir to add! :)
Diffstat (limited to 'source/Makefile')
-rw-r--r--source/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/Makefile b/source/Makefile
index 7f02ab5cb44..464985f8d40 100644
--- a/source/Makefile
+++ b/source/Makefile
@@ -240,6 +240,7 @@ PULIB += $(OCGDIR)/blender/ed_view3d/libed_view3d.a
PULIB += $(OCGDIR)/blender/ed_interface/libed_interface.a
PULIB += $(OCGDIR)/blender/ed_object/libed_object.a
PULIB += $(OCGDIR)/blender/ed_mesh/libed_mesh.a
+PULIB += $(OCGDIR)/blender/ed_armature/libed_armature.a
PULIB += $(OCGDIR)/blender/ed_animation/libed_animation.a
PULIB += $(OCGDIR)/blender/ed_transform/libed_transform.a
PULIB += $(OCGDIR)/blender/ed_util/libed_util.a