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authorStefan Gartner <stefang@aon.at>2010-08-04 12:42:18 +0400
committerStefan Gartner <stefang@aon.at>2010-08-04 12:42:18 +0400
commitd50cc7826fe50e1e29a2501d2b70c75360a0534e (patch)
tree250abd6e693da3233f6c4bbdadc36d3fe86d5418 /source/Makefile
parent708ef646631af236f6a12faa0682f7ad3913d5e0 (diff)
== Makefiles ==
* add support for LCMS (disabled by default, set WITH_LCMS to true to enable it) * fixed typo that prevented TIFF support to be properly enabled * enable ray optimization by default (scons and cmake already did this) * fixed building with libsndfile on darwin (disabled by default) * quicktime: use audaspace headers from $(NAN_AUDASPACE)/include instead of intern * gameengine: add -DWITH_FFMPEG to compiler flags when building with ffmpeg support
Diffstat (limited to 'source/Makefile')
-rw-r--r--source/Makefile2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Makefile b/source/Makefile
index e0c39bff368..00ff981362c 100644
--- a/source/Makefile
+++ b/source/Makefile
@@ -420,7 +420,7 @@ ifeq ($(WITH_JACK),true)
endif
ifeq ($(WITH_SNDFILE),true)
- ifeq ($(OS),$(findstring $(OS), "linux"))
+ ifeq ($(OS),$(findstring $(OS), "linux darwin"))
NAN_SND_LIBS += $(NAN_SNDFILELIBS)
endif
endif