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author | Guillermo S. Romero <gsr.b3d@infernal-iceberg.com> | 2009-10-06 21:01:00 +0400 |
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committer | Guillermo S. Romero <gsr.b3d@infernal-iceberg.com> | 2009-10-06 21:01:00 +0400 |
commit | 9e38ec2506f54a5d5c9c1e8d393309be48032df3 (patch) | |
tree | ea8397d79ec77b2fb6ed6adca2dce7c2b76be8b7 /source/Makefile | |
parent | 07aba4f933279e5940b3bf96825773dfde196455 (diff) |
Add raytrace subdir to Makefiles.
The makefile is a copy of the source one, not tuned, just to unbreak build.
This raises some questions: why separate dirs? why each build system takes
a different approach (different libs vs all source files into one)?
Diffstat (limited to 'source/Makefile')
-rw-r--r-- | source/Makefile | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/Makefile b/source/Makefile index 45a15e822dc..4347c79bc79 100644 --- a/source/Makefile +++ b/source/Makefile @@ -83,6 +83,7 @@ GRPLIB += $(NAN_BOOLOP)/lib/$(DEBUG_DIR)libboolop.a GRPLIB += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a GRPLIB += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a GRPLIB += $(OCGDIR)/blender/render/$(DEBUG_DIR)librender.a +GRPLIB += $(OCGDIR)/blender/render/$(DEBUG_DIR)librender_raytrace.a # nlin: the reason that some libraries appear more than once below is # to handle circular dependencies in linking among libraries... some |