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authorMichel Selten <michel@mselten.demon.nl>2004-02-24 23:03:27 +0300
committerMichel Selten <michel@mselten.demon.nl>2004-02-24 23:03:27 +0300
commit8023fb42828fe6d1b69413d5a31aec3a9f3e4201 (patch)
treeb7ac585eea4583b5ebd9b1927665af04b5c2814a /source/SConscript
parent6379637089f7534c10e9d8f1b43a487575b9a6e8 (diff)
SCons updates
* Added the options to build (configurable via config.opts): - blender dynamic (default enabled), - blender static (default disabled). Not working because of a linking order problem. The /usr/lib/libGL.a and /usr/lib/libGLU.a flags need to be appended at the end of the link command, not directly after the linker. Mailed the SCons mail list for a possible solution. - blender player (default disabled). Not implemented yet anyway. - blender plugin (default disabled). Not implemented yet anyway. * Added the following variables to the config.opts: - OPENGL_STATIC. This flag is only needed when building blender static. - USE_BUILDINFO (true/false). Display build information in the splash screen. When enabled, it will always rebuild source/creator/buildinfo.c, so for compilation speed reasons, it is not adviced to enable this all the time. I had to make some adjustments specifically for the windows build (winblender.res) file. This file is only compiled when building the dynamic blender. I hope this is correct.
Diffstat (limited to 'source/SConscript')
-rw-r--r--source/SConscript3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/SConscript b/source/SConscript
index e0005569caf..1d614db7514 100644
--- a/source/SConscript
+++ b/source/SConscript
@@ -1,6 +1,7 @@
Import ('user_options_dict')
SConscript(['blender/SConscript',
- 'kernel/SConscript'])
+ 'kernel/SConscript',
+ 'creator/SConscript'])
if user_options_dict['BUILD_GAMEENGINE'] == 1:
SConscript (['gameengine/SConscript'])