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author | Ton Roosendaal <ton@blender.org> | 2011-07-21 21:40:20 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2011-07-21 21:40:20 +0400 |
commit | bbfe3c9c49523d3987a3144da119d8f6afd09cf9 (patch) | |
tree | e3cec2ab68f3ccb75fe429a1a494dad307155c3c /source/blender/CMakeLists.txt | |
parent | 3e9d1d7683c7d7bf2386c73048808bacd238d550 (diff) |
Bugfix #28034
Blender render optimizes alpha=0 materials away, unless it has
a number of properties... but there wasn't a check for material
being ray-mirror, it then should be rendered always.
Diffstat (limited to 'source/blender/CMakeLists.txt')
0 files changed, 0 insertions, 0 deletions