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authorSergej Reich <sergej.reich@googlemail.com>2013-01-23 09:56:13 +0400
committerSergej Reich <sergej.reich@googlemail.com>2013-01-23 09:56:13 +0400
commit5c85deb28570a911e825af5923a7939ca5781ee7 (patch)
tree6668c9a760defbb1383c66199539070956a4744e /source/blender/CMakeLists.txt
parente83e3b0cf74c7150d2ee047c4a0b84e7b0de8951 (diff)
rigidbody: Add rigidbody module
It's mostly a C API for bullet that interfaces nicely with blender. It could act as a generic interface for rigid body simulations but right now it's very specific to bullet. TODO: Fix building without bullet. Part of GSoC 2010 and 2012. Authors: Joshua Leung (aligorith), Sergej Reich (sergof)
Diffstat (limited to 'source/blender/CMakeLists.txt')
-rw-r--r--source/blender/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/CMakeLists.txt b/source/blender/CMakeLists.txt
index ae3f3dce396..9c6dd0235c5 100644
--- a/source/blender/CMakeLists.txt
+++ b/source/blender/CMakeLists.txt
@@ -105,6 +105,7 @@ add_subdirectory(nodes)
add_subdirectory(modifiers)
add_subdirectory(makesdna)
add_subdirectory(makesrna)
+add_subdirectory(rigidbody)
if(WITH_COMPOSITOR)
add_subdirectory(opencl) # later on this may be used more generally